Kalan Liberius

Joybringer Cut Down Before His Time


Kalan Liberius
Level 1 Cleric (Leader)
Medium Natural Humanoid (human)

Initiative -1; Passive Senses Perception 14, Insight 19
HP 24; Bloodied 12
Healing Surge 6; Surges Per Day 8
AC 16; Fortitude 12, Reflex 11, Will 17
Speed 5; Action Points 1

Alignment Good; Languages Common, Elven
Skills (Arcana) +5, (Diplomacy) +8, (Heal) +9, (Insight) +9, (Religion) +5
Feats Defensive Healing Word, Pacifist Healer, Ritual Caster
Str 10 (0/+0) Dex 8 (-1/-1) Wis 8 (+4/+4)
Con 12 (+1/+1) Int 11 (+1/+1) Cha 16 (+3/+3)
Possessions Mace, Chainmail, dagger, backpack (50 feet of hempen rope, 2 sunrods, 10 days worth of trail rations, waterskin, flint & steel, 3 torches), belt pouch (53 gp, 7sp)

Racial Traits Bonus feat, bonus at-will attack, defense bonuses
Class Features Channel Divinity (divine fortune, healer’s mercy), healer’s lore, healing word

Basic Attacks

Mace (standard; at-will) ✦ Weapon +2 vs. AC; 1d8 damage.

Power Descriptions

At-Will Prayers

Astral Seal Cleric Attack 1
At-WillDivine, Implement, Radiant
Standard Action Ranged 5
Target: One creature
Attack: +7 vs. Reflex
Hit: Until the end of your next turn, the target takes a -2 to all defenses. The next ally who hits it before the end of your next turn regains hit points equal to 2 + your Charisma modifier (9 total, including healer’s lore)

Lance of Faith Cleric Attack 1
At-WillDivine, Implement, Radiant
Standard Action Ranged 5
Target: One creature
Attack: +5 vs. Reflex
Hit: 1d8 + 5 radiant damage, and one ally you can see gains a +2 power bonus to his or her next attack roll against the target.

Sacred Flame Cleric Attack 1
At-WillDivine, Implement, Radiant
Standard Action Ranged 5
Target: One creature
Attack: +5 vs. Reflex
Hit: 1d6 + 5 radiant damage, and one ally you can see chooses either to gain temporary hit points equal to your Charisma modifier + one-half your level (3 total) or to make a saving throw.

Encounter Prayers

Channel Divinity: Divine Fortune Cleric Feature
Free Action Personal
Effect: You gain a +1 bonus to your next attack roll or saving throw before the end of your next turn.

Channel Divinity: Healer’s Mercy Cleric Feature
EncounterDivine, Healing
Standard Action Close burst 5
Target: Each bloodied ally in burst
Effect: Each target can spend a healing surge and regains an additional 1d6 + 7 hit points. You are weakened until the end of your next turn.

Healing Word Cleric Feature
Encounter (Special)Divine, Healing
Special: You can use this power twice per encounter, but only once per round.
Minor Action Close burst 5
Target: You or one ally
Effect: The target can spend a healing surge and regain an additional 2d6 + 7 hit points.

Bane Cleric Attack 1
EncounterDivine, Implement
Standard Action Ranged 10
Target: One creature
Attack: +5 vs. Will
Hit: Until the end of your next turn, the target takes a penalty to attack rolls and all defenses equal to 1 + your Charisma modifier (4 total).

Second Wind PC Feature
Standard Action Personal
Effect: You spend a healing surge and regain 6 hit points. You gain a +2 bonus to all defenses until the start of your next turn.

Daily Prayers

Beacon of Hope Cleric Attack 1
DailyDivine, Healing, Implement
Standard Action Close burst 3
Target: Each enemy in burst
Attack: +5 vs. Will
Hit: The target is weakened until the end of its next turn.
Effect: You and all your allies in the burst regain 9 hit points (including healer’s lore), and your healing powers restore +5 hit points until the end of the encounter.

Magic Items

+1 Holy Symbol of Divine Reach Level 3
Implement (Holy Symbol)
Enhancement: +1 attack rolls and damage rolls
Critical: +1d6 damage
Property: When using this holy symbol to deliver a ranged or area prayer, add the symbol’s enhancement bonus to the range. For example, a +3 symbol of divine reach would increase “area burst 5 within 10 squares” to “area burst 5 within 13 squares.
Property: On a critical hit you deal +1d10 damage instead of +1d6 with ranged and area attacks.

Current XP: 887 (Through Session 3)
Next Level: 1,000


“May the goddess guide my hand,” Kalan muttered as he entered this den of evil that no doubt belonged to the vile priestess of Loviatar that he sought. This wretched creature had committed unspeakable acts to his fellow Joybringers, torturing them to death and desecrating their corpses. Their’s was an age old conflict, dating back to the time of troubles, and Kalan was going to make sure that at least this she-devil would pay for her transgressions. As he made his way through the tunnels, he could hear the sounds of people on the streets above, shaking his head in amazement as to how this horrid place could have existed for this long without anyone knowing. After traveling through the maze of tunnels for an hour, Kalan finally stumbled upon the priestess, still drunken on the blood of his friends and companions. Without hesitating, Kalan let him self succumb to a rage he had never felt before, savagely beating the priestess to within an inch of her life before he realized what he was doing. “Please have mercy,” begged the priestess, and Kalan almost did. “Did you show mercy to my bretheren?” he screamed at her. “All they wanted was to bring happiness to these people, to give them a chance, if even for only a short time, to forget all of their troubles. But you just couldn’t let it be.” Kalan made up his mind, killing was not the way of the Joybringer, but he could not let this agent of pain and sorrow hurt any others. With one quick blow, the light faded from the eyes of the priestess. In those last moments, Kalan was forced to see the potential for joy and happiness that the woman could have had if she had not been corrupted by evil. He was overcome with guilt and wracked with sickness and pain, the price he had to pay for ending a life, but a price he was more than willing to pay this time. That night he left Waterdeep and never looked back. Someone else would have to bring happiness to the poor and downtrodden, there were too many memories for him to stay. No joy would be found in that city for him. Kalan made his way back to the Dalelands, back to his home that he had left as a young man to seek the excitement of a life in the City of Splendors. He came upon his family’s homestead only to find it vacant. In the years since he had left, his family had died, as indicated by the gravemarkers behind the house. Kalan was not overcome with sorrow, for they were in the hands of his goddess now, in the fields of eternal happiness. In the years since, Kalan has traveled between the towns of the Dalelands, bringing happiness and joy to all he can, be it through a simple round of ale at a local tavern, the celebration of the years harvest, or handing out sweets to the children. Kalan is a hedonist at heart and can find cause to celebrate almost anything. If one can not enjoy strong drink and good food, what is the point of life? In recent weeks he has become worried, a trader that keeps him in supply of ale for celebrations, one Thadius Markins, has been no where to be seen. As he continues his wanderings, Kalan is keeping an eye out for the missing trader.

Kalan Liberius

The Hidden zero